SPLICERS


Splicers come in all shapes, sizes and demeanors, but one thing’s for sure: if you have a not-so-legal job that needs doing and nanites are up for grabs, Splicers will get it done. Or at least, they’ll die trying until you rustle up enough nanites to afford a Splicer who actually knows what they’re doing. Most are adrenaline junkies, thirsting for the thrill of action and danger, though there are plenty of Splicers out there who are just looking to make some nanites any way they can. Prospective clients usually reach out to fixers, who in turn assemble a team best befitting their requirements.


The tools of a Splicer’s trade are Augments. They chop and change between different upgrades to specialise themselves for whatever mission they take. Augments generally fall into four main camps. Physical Augs enhance a Splicer’s body, allowing them to move faster and hit harder with inbuilt machinery. These Augs aren’t just a free ride, they require a Splicer to manipulate them with their own strength, dexterity or aim. On the other hand, Tech Augs require no such physical prowess, but rather technical knowhow. Tech Augs are gadgets that enhance the user’s senses and create opportunities for any situation. Cyber Augs focus on manipulating the world around a Splicer. With enough knowledge of Cyberspace, a user can execute Protocols that shut down machinery, open sealed vaults or hack all sorts of digital secrets. Mental Augs consist of a bizarre new technology known as Aspects. A Splicer with sufficient mental prowess can utilize these implants to achieve reality-warping feats.